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Course Outline

Module 1: Principles of Object Orientation

  • Creating models
  • Classes and objects
  • Encapsulation, specialisation, and polymorphism

Module 2: Designing Applications with UML

  • What is UML?
  • UML diagrams
  • Use case diagrams
  • Class diagrams
  • Interaction diagrams

Module 3: Getting Started with C#

  • C# and .NET
  • The C# language
  • Visual Studio IDE

Module 4: C# Language Fundamentals

  • Data types
  • Variables
  • Constants
  • Strings
  • Statements
  • Expressions

Module 5: Branching

  • Conditional branching statements
  • Unconditional branching statements
  • Loops

Module 6: Operators

  • Assignment
  • Mathematical operators
  • Increment and decrement
  • Relational operators

Module 7: Classes and Objects

  • Defining classes
  • Constructors
  • Static and instance members
  • Destroying objects

Module 8: Inside Methods

  • Overloading methods
  • Encapsulating data with properties
  • Returning multiple values

Module 9: Debugging

  • Setting a breakpoint
  • The call stack

Module 10: Inheritance and Polymorphism

  • Specialisation and generalisation
  • Inheritance
  • Polymorphism
  • Abstract and sealed classes
  • The root class: object
  • Boxing and unboxing types

Module 11: Operator Overloading

  • Using the operator keyword
  • Creating useful operators
  • Logical pairs
  • Conversion operators

Module 12: Structs

  • Defining a struct

Module 13: Interfaces

  • Implementing an interface
  • Implementing more than one interface
  • Casting to an interface
  • Extending an interface

Module 14: Arrays

  • Declaring arrays
  • Multidimensional arrays
  • System.Array
  • Indexers

Module 15: Collection Interfaces and Types

  • The collection interfaces
  • Array lists
  • Queues and stacks

Module 16: Strings

  • Creating strings
  • Manipulating strings
  • The StringBuilder class

Module 17: Throwing and Catching Exceptions

  • The throw statement
  • The try and catch statement
  • How the call stack works
  • Exception class methods and properties

Module 18: Delegates and Events

  • Delegates
  • Events

Module 19: Generics

  • Generics: A primer
  • Parameterising by data type
  • System.Collections.Generic class

Requirements

Before attending this course, students must be competent in the following areas:

  • Familiarity and comfort with basic operating system functions, such as file manipulation.
  • Understanding of the fundamentals of structured programming, including concepts like flow control, variables, parameters, and function calls.
  • At least three months of experience developing applications in either a graphical or non-graphical environment, or equivalent knowledge.

Experience with object-oriented programming and its concepts is not required.

 35 Hours

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