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Course Outline
QA/CI
- What is QA?
- What is CI?
- The costs of software development, refactoring, and fixing errors
- Identifying and understanding the project
- Benefits for the organisation
DDD
- Software development based on business requirements, assuming DDD
- Communication challenges between IT and business
- Domain Model
Best Practices
- KISS principle and DRY
- Coding standards
- Creating reusable code through OOP and design patterns
- Identifying and reducing cyclomatic complexity
Software Metrics
- Weighted Method per Class
- Response for a Class
- Depth of Inheritance Tree
- Coupling Between Objects
- Lack of Cohesion of Methods
- Number of Children
- Cyclomatic complexity
- Class metrics
- Model metrics
- Metrics for use
Software Testing
- What, when, and how to test?
- The "white-box" and "black-box" methods
- The role of testing in agile methodologies
- TDD: only a potential increase in project costs?
- Unit testing
- Behavioural tests
- Functional tests
Refactoring
- What is refactoring?
- Technical debt
- Code smells
- Refactoring patterns
Documentation
- The role of documentation in agile methodologies
- What to document?
- Types of documentation
- Documentation and agile methodologies, or "Working software over comprehensive documentation"?
- Standard XMI
- Automatic generation of documentation
Tools and Environment CI
- Tools and Environment CI
Agile and CI/QA
- Planning and incremental development
- Embracing change
- Short stages
- Interdisciplinary team
- Extreme Programming, Code Review
- Individuals and interactions over processes and tools
Summation
- Discussion
- Questions
- How do you begin the implementation process?
Introduction to testing
- Functional Tests
- Regression Tests
- UAT Tests
- Unit Tests
- Usability Tests
- Non-functional Tests
- Performance Tests
- Load Tests
- Stress Tests
- Soak Tests
Test or not to test
- Who decides what to test?
- The cost of testing irrelevant aspects
- Calculating ROI (what if something fails analysis)
- The role of the Test Manager
The process of Testing
- Testing is a process and a strategy
- Identifying testing needs
- Gathering requirements (use cases, user stories)
- Scoping (choosing and prioritising scenarios)
- Designing tests
- Preparing data
- Preparing the environment
- Creating or recording tests
- Performing the test
- Analysis and reporting
- Conclusions and improvement
- When to say "stop"
Product owner and Tests
- The customer representative and test prioritisation
- Prioritising tests
- Writing effective stories for UAT
- Acceptance criteria
- Group exercise to produce customer requirements, write stories based on those requirements, and create tests
28 Hours
Testimonials (1)
Trainer is very knowledgeable on the subject and able to provide real world examples through his experience.