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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: core concepts, historical context, and key applications.
  • Under the hood: sensors, camera input, and the basics of computer vision.
  • An overview of ARCore capabilities and compatible devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and dependencies.
  • Tuning project settings and preparing for device debugging.

ARCore Components and APIs

  • Comprehending motion tracking and environmental awareness.
  • Applying plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to enable shared experiences.
  • Integrating 3D models, textures, and materials within AR scenes.

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application.
  • Crafting interactive interfaces and product visualisation features.
  • Implementing essential user interactions such as touch, rotation, and scaling.

Integration and Deployment

  • Testing AR applications on compatible Android hardware.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Adopting best practices for performance, user experience, and data management.
  • Preparing documentation and project assets for effective presentation.

Final Project

  • Designing and developing an AR prototype focused on commercial education.
  • Demonstrating and evaluating the technical functionality of the build.
  • Conducting a pedagogical review and discussing practical applications.

Requirements

  • A foundational understanding of Android development or the Unity interface.
  • Basic familiarity with 3D graphics concepts and mobile application structures.
  • A keen interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors within technology and innovation programs.
  • Developers and content creators exploring AR application development.
  • Educators seeking to integrate immersive tools into academic and commercial contexts.

Number of participants


Price per participant

Provisional Upcoming Courses (Require 5+ participants)

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