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Course Outline

Fundamentals of Augmented Reality

  • Understanding AR: exploring key concepts, historical context, and current applications.
  • Mechanics of AR: examining sensors, camera input, and the fundamentals of computer vision.
  • An overview of ARCore’s capabilities and the range of supported devices.

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project settings and preparing for device debugging.

ARCore Components and APIs

  • Understanding motion tracking and how ARCore perceives the environment.
  • Utilising plane detection, light estimation, and the depth API.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Working with 3D models, textures, and materials within an AR context.

Practical Project Development

  • Designing and developing an AR-based commercial simulation application.
  • Creating interactive interfaces and features for product visualisation.
  • Implementing basic user interactions, such as touch, rotation, and scaling.

Integration and Deployment

  • Testing AR applications on compatible Android devices.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Applying best practices for performance, user experience, and data management.
  • Preparing comprehensive documentation and project assets for presentation.

Final Project

  • Designing and developing an AR prototype for commercial education.
  • Demonstrating and evaluating the technical functionality of the project.
  • Conducting a pedagogical review and discussing practical real-world applications.

Summary and Future Directions

Requirements

  • A foundational understanding of Android development or the Unity interface.
  • Basic familiarity with 3D graphics concepts and mobile application development.
  • A genuine interest in educational technology and interactive digital media.

Audience

  • Faculty members and educators involved in technology and innovation programmes.
  • Developers and content creators with an interest in AR application development.
  • Educators seeking to explore immersive tools for academic and commercial settings.
 21 Hours

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Provisional Upcoming Courses (Require 5+ participants)

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