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Course Outline
Fundamentals of Augmented Reality
- Understanding AR: exploring key concepts, historical context, and current applications.
- Mechanics of AR: examining sensors, camera input, and the fundamentals of computer vision.
- An overview of ARCore’s capabilities and the range of supported devices.
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project settings and preparing for device debugging.
ARCore Components and APIs
- Understanding motion tracking and how ARCore perceives the environment.
- Utilising plane detection, light estimation, and the depth API.
- Implementing Cloud Anchors to enable shared AR experiences.
- Working with 3D models, textures, and materials within an AR context.
Practical Project Development
- Designing and developing an AR-based commercial simulation application.
- Creating interactive interfaces and features for product visualisation.
- Implementing basic user interactions, such as touch, rotation, and scaling.
Integration and Deployment
- Testing AR applications on compatible Android devices.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Applying best practices for performance, user experience, and data management.
- Preparing comprehensive documentation and project assets for presentation.
Final Project
- Designing and developing an AR prototype for commercial education.
- Demonstrating and evaluating the technical functionality of the project.
- Conducting a pedagogical review and discussing practical real-world applications.
Summary and Future Directions
Requirements
- A foundational understanding of Android development or the Unity interface.
- Basic familiarity with 3D graphics concepts and mobile application development.
- A genuine interest in educational technology and interactive digital media.
Audience
- Faculty members and educators involved in technology and innovation programmes.
- Developers and content creators with an interest in AR application development.
- Educators seeking to explore immersive tools for academic and commercial settings.
21 Hours