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Course Outline
Introduction to Lua
- A brief history
- Lua's goals, features, and non-goals
- Resources for Lua documentation and tutorials
- Installing the Lua interpreter
- Setting up and using LuaRocks
Basic syntax and semantics
- Identifiers
- Comments and block comments
- Global variables and enforcing strictness
- Local variables
- Standalone programs and program arguments
- Compilation units, chunks, expressions, and semicolons
Data types and data structures
- Basic types: nil, boolean, number, string
- Object types: function, userdata, thread, table
- References and objects versus basic values
- The importance of tables in Lua
Introduction to tables and their versatility
- Tables as associative arrays
- Tables as numeric arrays and sequences
Basic control structures
- The if, then, elseif, else, end structure
- The while loop
- The repeat loop
- The simple for loop
Error handling
- Return values versus exceptions
- Converting a return value to an exception
- Converting an exception to a return value
- Error levels
Example programs
- Polynomial evaluation
- Breadth-first search
- Additional exercises
More about functions
- Named arguments
- Object-oriented calls
- Closures
- Currying
- Tail calls
- Multiple assignment and return
- Varargs
Iterators and co-routines
- The generic for loop
- Stateless versus stateful iterators
- Differences between iterators and co-routines
Metatables and metamethods
- The set example
- The __tostring metamethod
- Arithmetic metamethods
- The __index and __newindex metamethods
- The __len metamethod
Modules and packages
- Using modules
- Creating modules
- Organising modules into packages
Advanced tables
- Tables for queues and stacks
- Tables describing graphs
- Matrices as tables
- Linked lists as tables
- String buffers
Metatables through examples
- Proxies
- Read-only tables
- Memoisation
- Dynamic programming with memoisation
- The Fibonacci example
Environments
- The relationship between global variables and environments
- Free variables
- The _ENV table and the _G table
More about modules
- Different approaches to creating modules
- Modules that alter behaviour
- Module initialisation and arguments
- Using environments to implement safe modules
Advanced iterators and co-routines
- Producer, consumer, and filter patterns
- Wrapping co-routines to obtain iterators
- A stateless iterator for linked lists
Contributing to the Ecosystem
- Uploading packages to MoonRocks
Functional paradigm in Lua
- The map function
- The reduce or fold function
Object-oriented Programming
- Different approaches to OOP
- Different approaches to inheritance
- Examples
A walkthrough of the Lua Standard Libraries
Compilation
- Compilation
- Eval
- The relationship with the environment
- Binary chunks
Garbage collection
- Weak tables
- Finalisers and the __gc meta-method
Lua bytecode and virtual machine
- Generating bytecode from source code
- Reading and analysing bytecode
- A quick tour of the Lua VM source code
C modules
- Calling C from Lua
- Search path and loading of C modules
Calling Lua from C
- The Stack
- Error handling
- Continuations
Handling Lua values and types from C
- Arrays
- Strings
- Userdata
- Metatables
- Object-oriented calls
- Light userdata
Memory management
- Allocators
- GC API
Threads in Lua
- Co-routines versus threads
- Real multi-threading and Lua states
Requirements
Familiarity with at least one other programming language and some programming experience are required. Optionally, prior experience with other scripting languages will make it easier to grasp Lua.
21 Hours