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Course Outline

Introduction to Design Patterns

  • What is a design pattern?
  • Elements of a pattern
  • Advantages and disadvantages of using patterns

GoF Design Patterns

Creational Patterns

  • Builder
  • Factory (Abstract Factory, Factory Method)
  • Prototype
  • Singleton

Structural Patterns

  • Delegator
  • Interface
  • Facade
  • Composite
  • Immutable
  • Adapter
  • Decorator
  • Proxy

Behavioural Patterns

  • Command
  • Template Method
  • Observer
  • Chain of Responsibility (and Intercepting Filter)
  • Observer (version 2)
  • Strategy

Enterprise Application Architecture Patterns for the Web

  • MVC – Model View Controller
  • HMVC, MVP
  • Inversion of Control
  • Dependency Injection Container
  • Active Record
  • The concept of entities and repositories
  • System decomposition
  • Examples from component-based frameworks: Symfony 2 and Zend Framework 2

Refactoring

  • Technical debt
  • What is refactoring?
  • Tools to support refactoring
    • phpmd (software metrics)
    • phpcpd
    • phpc
  • Typical code requiring refactoring
  • Jenkins Continuous Integration Server

Requirements

Knowledge of PHP at a basic level or higher.

 21 Hours

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