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Course Outline

Introduction

  • Overview of Pixar USD features and components
  • Understanding USD composition

Preparing the Development Environment

  • Building and installing dependencies and components
  • Setting environment variables for Python

Authoring USD

  • Creating a USD stage
  • Creating and editing prims
  • Referencing layers
  • Converting layers into different USD file formats
  • Traversing prims within a stage
  • Creating and editing variants
  • Applying transformations, animations, layer offsets, and shading

Working with Plugins and Examples

  • Modifying variant examples in Katana
  • Generating USD assets from Maya
  • Modifying USD scenes with Houdini
  • Setting up and using the Usdview plugin
  • Building schema classes

Troubleshooting

Summary and Conclusion

Requirements

  • A foundational understanding of 3D modelling and production concepts
  • Experience with Python programming

Audience

  • Design Engineers
  • Architects
  • Developers
 7 Hours

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