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Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the interface and workspace
- Project setup and navigation
- Fundamentals of 3D scene organisation
Modelling and Scene Assembly
- Creating and importing 3D models
- Working with geometry and hierarchies
- Assembling complex scenes
Texturing and Materials
- Applying and editing materials
- Working with textures and surface properties
- Lighting basics and visual realism
SimLab Composer VR Export
- Preparing models for VR export
- Optimising performance for real-time rendering
- Exporting VR projects from SimLab
Introduction to the Meta Quest 3
- Unboxing and initial setup
- Configuring accounts and settings
- Navigation, interaction and key functionalities
SimLab Composer and Meta Quest 3 Integration
- Establishing a workflow for VR deployment
- Transferring SimLab VR projects to the Meta Quest 3
- Testing and refining immersive experiences
Applied VR Practice
- Hands-on session with the Meta Quest 3 using SimLab projects
- Interactive collaboration and presentation scenarios
- Troubleshooting common issues
Summary and Next Steps
Requirements
- An understanding of 3D design concepts
- Experience with general computer graphics tools
- Familiarity with VR concepts is helpful but not required
Audience
- 3D designers
- Training and visualisation professionals
- IT staff supporting VR projects
21 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like