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 Duration 21 hours

Course Outline

Getting to Know SimLab Composer Ultimate

  • Exploring the interface and workspace
  • Initialising projects and navigating the environment
  • Core principles of 3D scene structuring

Modeling and Assembling Scenes

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building complex scenes

Applying Textures and Materials

  • Implementing and modifying material properties
  • Utilising textures and surface characteristics
  • Basics of lighting and achieving visual authenticity

Exporting from SimLab Composer for VR

  • Readying models for VR output
  • Enhancing performance for real-time rendering
  • Generating VR-ready projects from SimLab

Introducing Meta Quest 3

  • Unpacking and initial configuration
  • Setting up accounts and preferences
  • Understanding navigation, interaction, and core features

Linking SimLab Composer with Meta Quest 3

  • Defining a workflow for VR deployment
  • Migrating SimLab VR projects to the Meta Quest 3
  • Validating and polishing immersive experiences

Practical VR Application

  • Working directly with Meta Quest 3 and SimLab projects
  • Collaborative interaction and presentation scenarios
  • Resolving common technical issues

Wrap-Up and Further Learning

Requirements

  • A solid grasp of 3D design principles
  • Practical experience with standard computer graphics software
  • Prior knowledge of VR concepts is advantageous but not essential

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel assisting with VR projects

Number of participants


Price per participant

Provisional Upcoming Courses (Require 5+ participants)

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