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 Duration 28 hours

Course Outline

Concurrency challenges and issues

  • Hardware platform limitations - hardware threads, pipelines, cache coherence
  • Elementary concepts related to multithreaded programming (correctness of multithreaded programs, liveness, starvation, deadlock, race conditions, atomicity, memory models, Flynn's taxonomy)
  • Available mechanisms in C++ for implementing multithreading and multiprocessing
  • Implementation of the standard library - elements from C++14 to the present day (C++2a)
  • Implementation available in Boost - differences compared to the standard library

Processes and threads

  • Multiprocess vs. multithreaded applications
  • Operating system and threads (brief overview of available implementations)
  • Synchronization mechanisms for processes and threads
  • Structural implementation of synchronization
  • Specifics of multithreaded implementation in the object-oriented approach (the role of the RAII pattern)

Memory model in C++

  • Objects and memory locations
  • Operation sequencing and enforcement
  • Relationships: synchronization, happens-before, ordering of operations for atomic actions, release sequences
  • Memory barriers
  • Atomic operations

Thread management in C++14 and newer standards

  • The std::thread class and thread execution
  • Thread identification
  • Joining and detaching threads
  • Threads and standard containers
  • Exception handling in C++14 threads

Mutual exclusion and critical sections

  • Basic principles of mutual exclusion
  • Concepts (types) of available blocking objects
  • Quick introduction to time handling in C++14 (chrono library)
  • Classes std::mutex, std::timed_mutex, std::shared_mutex and derivatives
  • RAII pattern in lock handling (std::lock_guard, std::unique_lock)
  • Dependent and deferred locks (std::lock)
  • Ownership and shared ownership of locks and threads
  • Readers-writers problem
  • One-time initialization
  • Thread-local (private) memory (std::thread_local)

Locks and thread synchronization

  • Operations on semaphores
  • Recursive locks
  • Locks with defined lock levels
  • Decision variables and cooperation with locks
  • Implementation of active and passive barriers (Idle Waits, Busy Waits)
  • Resuming thread execution
  • Communication between threads (Actor model and CSP)

Asynchronous tasks

  • Asynchronous events and their handling
  • Futures
  • Promises
  • Packaged tasks

Atomic types

  • Standard atomic types
  • Universal atomic flag (std::atomic_flag)
  • The "std::atomic<T>" class template and its specializations
  • Free utility functions for std::atomic types

Specifics of designing multithreaded APIs

  • Designing structures using locks - coarse-grained and fine-grained locks
  • Performance of concurrent code - estimation and measurement techniques
  • Data partitioning
  • Scalability of solutions
  • Error handling and exceptional situations in application architecture

Testing and debugging multithreaded applications

  • Code reviews focused on multithreaded operations
  • Specifics of testing multithreaded applications
  • Unit tests
  • Increasing the likelihood of failure scenarios for testing purposes
  • Formal methods for testing multithreaded applications
  • Multithreaded application architecture patterns versus testing and debugging (overview)

Advanced thread management

  • Dependent threads (Saga pattern)
  • Avoiding contention in data access
  • Controlled thread shutdown and interruption
  • Interrupting blocking calls
  • Interruption handling
  • Task stealing
  • Interrupting tasks during application shutdown

Multithreading design patterns

  • Types and purposes of multithreading patterns
  • Scope of pattern application
  • Thread Pool
  • Active Object pattern
  • Thread-Safe Queue
  • Producer-Consumer pattern
  • Monitor pattern
  • Multithread safety of GoF patterns

Requirements

  • Ability to use C++ software build tools in the GNU/Linux and/or MS Windows environments
  • Knowledge of C++ programming concepts (procedural and object-oriented paradigms) at an advanced or intermediate level
  • Familiarity with generic programming concepts (templates)

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