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Course Outline

  • What is an Embedded System?
    • Simple Definition
    • Key Milestones
    • Characteristics
    • Why Use C++?
  • Comparison with C
    • C as a Subset of C++ – Almost Entirely
    • Performance Considerations
    • Added “Free” Functionality
    • Why Might You Avoid C++?
  • Classes
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructor
        • Initialization
        • Delegation
      • Destructor
      • Copy Assignment Operator
    • Move Semantics – Avoiding Unnecessary Deep Copies
    • struct in C++
    • Package/Namespace
  • Inheritance
    • Introduction
    • Implementation
    • Performance Impact
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Introduction
    • Virtual Functions
    • Virtual Destructor
    • Implementation
    • Runtime Type Information (RTTI)
    • Performance Considerations
  • Templates
    • Introduction
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat
    • Implementation Strategies
    • Template Meta-Programming
    • Templates versus Inheritance?
  • Error Handling
    • Exception Handling
    • Performance Implications
    • Implementation
  • Inline Code
    • When to Use?
    • Strategies
  • Start-up
    • System Start-up Process
    • The C Component
    • The C++ Component
  • Standard Library
    • Standard Template Library (STL)
    • iostream Library
    • Major STL Enhancements Introduced in C++11:
      • Move Semantics
      • Variadic Templates
      • Concurrency
  • Memory Management
    • The C++ Memory Model
      • The stdint Types
      • Atomic Types and Their Operations
    • Strategies
    • Variables
    • Placement New
    • User-Defined Memory Management
  • Interoperation Between C and C++
    • Name Mangling
    • Static Initialization
    • Dynamic Memory
    • struct Contents
      • POD – Plain Old Data Types
  • Design Patterns
    • RAII – Resource Acquisition Is Initialization
    • Memory-Mapped I/O
    • Interrupt Handling
    • Initialization of Static Objects

Requirements

No specific prerequisites are required to attend this course.

 21 Hours

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