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Course Outline
Introduction
- Overview of Roblox
- Roblox architecture
Getting Started
- Installing and creating a Roblox Studio
- Understanding parts and properties in the scene
- Colours and materials
- Overview of publishing and playtesting
Understanding the Basics
- Using variables and assignment
- Changing a part with a script
- Modifying a part into a patio
- Changing position, size and Vector3
- Using conditional statements
- Using functions
- While-do loops and break loop conditions
- Using tables, lists, and key/value pairs
Building a Game
- Constructing game objects
- Landmines and teleporters
- Terrain editor
- Spawning objects
- Setting up a leaderboard
- 3D model design
Animations
- Using animations in games
- Using an animation editor
- Creating an FPS framework teaser
Summary and Next Steps
Requirements
- Knowledge of programming
Audience
- Developers
- Programmers
14 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue