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Course Outline
Day 1
- Setting up a VR workspace for development.
- Establishing a VR demonstration space.
- Key considerations regarding different headsets and their significant impact on experience design.
- Characteristics of available controllers and their relative influence on design.
- Installing software for VR development.
- VR hello world: the white cube on the floor.
- Interaction design considerations.
- Introduction to the VR development workflow.
Day 2
- Exploring the Unity workspace.
- Exercise: building an experience entirely within the editor.
- Building standalone applications in Unity.
- Behaviour programming in Unity.
- Exercise: a simple solar system (scripting and geometry).
Day 3
- Importing 3D models into Unity.
- Rendering basics* (lighting, textures, shaders)
- * Note: This training does not cover advanced rendering techniques.
- Leveraging the Unity Asset Store.
- Unity event-oriented programming.
- VR controller input.
- Exercise: grab planets (user interaction in VR).
Day 4
- Movement in VR: technical and design considerations (teleport, translation, dash).
- Exercise: add a teleport feature.
- Exercise: switch between models.
- Exercise: drop points of interest.
- Exercise: switch points of interest.
Day 5 (optional)
- Exercise: furniture catalog.
- Exercise: place furniture.
- Exercise: adjust interior lighting.
- Exercise: change the time of day.
Day 6 (optional)
- Multi-user experience design and prototyping.
Requirements
- Required:
- VR equipment and VR-ready workstations (Windows), plus sufficient floor space for each headset to comfortably test applications
28 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like